| 000 | 00595nam a2200193Ia 4500 | ||
|---|---|---|---|
| 005 | 20260511200435.0 | ||
| 008 | 260511s9999 xx 000 0 und d | ||
| 020 | _a052176114X (hardcover) 9780521761147 (hardcover) | ||
| 100 | _aRiley, K. F. ; Hobson, M.P. | ||
| 245 | 0 | _aEssential mathematical methods for the physical sciences | |
| 260 |
_bCambridge University Press, _aNew York _c2011. |
||
| 300 | _axvi; 829 p. | ||
| 650 | _aComputer Science | ||
| 650 | _aCreative Technology | ||
| 650 | _aGames Development | ||
| 650 | _aSoftware Engineering | ||
| 700 | _aHobson, M. P. | ||
| 942 | _cBK | ||
| 999 |
_c5875 _d5875 |
||