000 00707 a2200193 4500
005 20250702121416.0
020 _a9781439865293
082 _a006.6
_bMOL-R
100 _aMl̲ler, Tomas Akenine-
245 _aReal-Time Rendering /
250 _a3rd ed.
260 _aNew York:
_bCRC Press,
_c2008.
300 _axviii, 1027p
_c21 X 28 cm
500 _aIncludes index.
650 _aThis edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
700 _aHaines, Eric
700 _aHoffman, Naty
942 _cBK
999 _c35262
_d35262