000 | 00707 a2200193 4500 | ||
---|---|---|---|
005 | 20250702121416.0 | ||
020 | _a9781439865293 | ||
082 |
_a006.6 _bMOL-R |
||
100 | _aMl̲ler, Tomas Akenine- | ||
245 | _aReal-Time Rendering / | ||
250 | _a3rd ed. | ||
260 |
_aNew York: _bCRC Press, _c2008. |
||
300 |
_axviii, 1027p _c21 X 28 cm |
||
500 | _aIncludes index. | ||
650 | _aThis edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. | ||
700 | _aHaines, Eric | ||
700 | _aHoffman, Naty | ||
942 | _cBK | ||
999 |
_c35262 _d35262 |