000 00912nam a22001577a 4500
020 _a 032117660X
082 _a794.8151 GOL-O
100 _aGold,Julian
245 _aObject-Oriented Game Development
260 _aEngland
_bAddison Wesley,
_c2004
300 _axi, 426 pages :
_c8x12 Inch
500 _a"No member of the game development team should work in isolation. Whether you're a producer, designer, artist or programmer, this book will help you develop today's ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies." "If you're a student taking a games degree or module, the balance of the best practice meets real-world know-how will give you the understanding you need to begin your career with confidence..
504 _aIncluding Index
650 _aObject-oriented programming (Computer science),Computer games--Programming
942 _cBK
999 _c27634
_d27634