| 000 | 00912nam a22001577a 4500 | ||
|---|---|---|---|
| 020 | _a 032117660X | ||
| 082 | _a794.8151 GOL-O | ||
| 100 | _aGold,Julian | ||
| 245 | _aObject-Oriented Game Development | ||
| 260 |
_aEngland _bAddison Wesley, _c2004 |
||
| 300 |
_axi, 426 pages : _c8x12 Inch |
||
| 500 | _a"No member of the game development team should work in isolation. Whether you're a producer, designer, artist or programmer, this book will help you develop today's ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies." "If you're a student taking a games degree or module, the balance of the best practice meets real-world know-how will give you the understanding you need to begin your career with confidence.. | ||
| 504 | _aIncluding Index | ||
| 650 | _aObject-oriented programming (Computer science),Computer games--Programming | ||
| 942 | _cBK | ||
| 999 |
_c27634 _d27634 |
||