000 02218nam a2200241 a 4500
001 ASIN0124158420
003 OSt
005 20200227134933.0
008 150305s2012 xxu eng d
020 _a0124158420 (hardcover)
020 _a9780124158429 (hardcover)
037 _bPak Book
_cPKR 1010.69
040 _cAUMC
082 _a006.696
100 1 _aParent, Rick.
245 1 0 _aComputer animation, third edition :
_balgorithms and techniques /
_cRick Parent.
250 _a2nd ed.
260 _aBurlington :
_bMorgan Kaufmann,
_c2008.
300 _axxii,593 p. ;
_c(R 15 SH 2)
520 _aDriven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach�you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. * Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code * Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique * Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation *�Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more.
856 4 0 _3Amazon.com
_uhttp://www.amazon.com/exec/obidos/ASIN/0124158420/chopaconline-20
942 _2ddc
_cBK
999 _c19321
_d19321