| 000 | 01141cam a2200361 i 4500 | ||
|---|---|---|---|
| 001 | 18200031 | ||
| 003 | AUCL | ||
| 005 | 20210816145437.0 | ||
| 008 | 140625t20142014caua 001 0 eng | ||
| 010 | _a 2014412155 | ||
| 020 | _a9780321928986 (pbk.) | ||
| 020 | _a0321928989 (pbk.) | ||
| 040 |
_aDLC _beng _erda _cAUI |
||
| 042 | _apcc | ||
| 050 | 0 | 0 |
_aT385 _b.B557 2014 |
| 100 | 1 |
_aBirn, Jeremy, _eauthor. |
|
| 245 | 1 | 0 |
_a[Digital] lighting & rendering / _cJeremy Birn. |
| 246 | 3 | 0 | _aLighting & rendering |
| 250 | _aThird edition. | ||
| 264 | 1 |
_a[San Francisco, CA?] : _bNew Riders, _c[2014] |
|
| 264 | 4 | _c©2014 | |
| 300 |
_aix, 453 pages : _bcolor illustrations ; _c24 cm |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
||
| 500 | _aIncludes index. | ||
| 650 | 0 | _aComputer graphics, Gaming, multimedia, artificial intelligence. | |
| 650 | 0 |
_aLight _xComputer simulation. |
|
| 650 | 0 | _aThree-dimensional display systems. | |
| 906 |
_a7 _bcbc _corigcop _d2 _encip _f20 _gy-gencatlg |
||
| 942 |
_2ddc _cBK |
||
| 999 |
_c15675 _d15675 |
||