| 000 | 00979nam a2200277Ia 4500 | ||
|---|---|---|---|
| 005 | 20260130144712.0 | ||
| 008 | 260116s9999 xx 000 0 und d | ||
| 020 | _a9789332518681 | ||
| 082 |
_a005.12 _bBRU-O |
||
| 100 | _aBruegge, Bernd ; Dutoit, Allen H. | ||
| 245 | 0 | _aObject-Oriented Software Engineering Using UML, Patterns, and Java | |
| 250 | _a3rd ed. | ||
| 260 |
_aNew Delhi _c2014 _bDorling Kindersley |
||
| 300 | _a723 p. | ||
| 500 | _aThis reflects the book’s focus on teaching object‑oriented development through modeling (UML), reusable solutions (patterns), and practical implementation (Java). | ||
| 650 | _aArtificial Intelligence | ||
| 650 | _aUnified Modeling Language (UML) | ||
| 650 | _aDesign patterns (Computer science) | ||
| 650 | _aComputer Science | ||
| 650 | _aCreative Technology | ||
| 650 | _aSoftware engineering—Design | ||
| 650 | _aData Science | ||
| 650 | _aPrograming | ||
| 650 | _aSoftware Engineering | ||
| 942 | _cBK | ||
| 999 |
_c10305 _d10305 |
||