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Visual design solutions : principles and creative inspiration for learning professionals / principles and creative inspiration for learning professionals / Connie Malamed.

By: Material type: TextTextPublisher: Hoboken, New Jersey : John Wiley & Sons, 2015Edition: 1Description: xxi;361 pContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781118863480 (pdf)
  • 9781118864043 (epub)
Subject(s): Additional physical formats: Print version:: Visual design solutionsDDC classification:
  • 006.6869 23
LOC classification:
  • HM500
Other classification:
  • BUS066000
Online resources:
Contents:
Machine generated contents note: List of Figures and Tables vii Preface xix Introduction xxi PART 1 The Big Ideas CHAPTER 1: LIKE A HAND IN GLOVE 3 CHAPTER 2: THINK LIKE A DESIGNER; YOU ARE ONE 11 CHAPTER 3: WORK LIKE A DESIGNER 23 PART 2 Building Blocks of Design CHAPTER 4: ORGANIZING GRAPHIC SPACE 45 CHAPTER 5: SELECTING AND CREATING IMAGES 66 CHAPTER 6: WORKING WITH TYPE 102 PART 3 Power Principles CHAPTER 7: USE COLOR WITH PURPOSE 133 CHAPTER 8: ESTABLISH A VISUAL HIERARCHY 157 CHAPTER 9: UNIFY THE DESIGN 171 CHAPTER 10: CREATE CONTRAST 181 CHAPTER 11: GROUP FOR MEANING 194 PART 4 Practicing Design CHAPTER 12: SHOW THEM WHERE TO LOOK 211 CHAPTER 13: ADD SOME EXCITEMENT 229 CHAPTER 14: ENHANCE MEANING 253 CHAPTER 15: TELL STORIES WITH VISUALS 282 CHAPTER 16: MAKE NUMBERS INTERESTING 310 References 339 About the Author 343 Index 345 .
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Holdings
Item type Current library Collection Call number Status Barcode
Book Book Air University Central Library Islamabad Game Design and Development 006.6869 MAL (Browse shelf(Opens below)) Available P5697

Includes bibliographical references and index.

Machine generated contents note: List of Figures and Tables vii Preface xix Introduction xxi PART 1 The Big Ideas CHAPTER 1: LIKE A HAND IN GLOVE 3 CHAPTER 2: THINK LIKE A DESIGNER; YOU ARE ONE 11 CHAPTER 3: WORK LIKE A DESIGNER 23 PART 2 Building Blocks of Design CHAPTER 4: ORGANIZING GRAPHIC SPACE 45 CHAPTER 5: SELECTING AND CREATING IMAGES 66 CHAPTER 6: WORKING WITH TYPE 102 PART 3 Power Principles CHAPTER 7: USE COLOR WITH PURPOSE 133 CHAPTER 8: ESTABLISH A VISUAL HIERARCHY 157 CHAPTER 9: UNIFY THE DESIGN 171 CHAPTER 10: CREATE CONTRAST 181 CHAPTER 11: GROUP FOR MEANING 194 PART 4 Practicing Design CHAPTER 12: SHOW THEM WHERE TO LOOK 211 CHAPTER 13: ADD SOME EXCITEMENT 229 CHAPTER 14: ENHANCE MEANING 253 CHAPTER 15: TELL STORIES WITH VISUALS 282 CHAPTER 16: MAKE NUMBERS INTERESTING 310 References 339 About the Author 343 Index 345 .

Description based on print version record and CIP data provided by publisher.

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