Ml̲ler, Tomas Akenine-

Real-Time Rendering / - 3rd ed. - New York: CRC Press, 2008. - xviii, 1027p 21 X 28 cm

Includes index.

9781439865293


This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.

006.6 / MOL-R