Developing games that learn / Len Dorfman, Narendra K. Ghosh.
Material type: TextPublication details: [S.l.] : Prentice Hall PTR, 1996.Edition: Pap/Dis edDescription: 275 p. ; 23 cmISBN:- 0135696178 (paperback)
- 9780135696170 (paperback)
Item type | Current library | Collection | Call number | Status | Barcode | |
---|---|---|---|---|---|---|
Book | Air University Central Library Islamabad | NFIC | 794.81631 DOR (Browse shelf(Opens below)) | Available | P2153 |
Now it's possible to improve a program's performance by getting it to learn from its mistakes. This practical book, and the companion program disk, present a high-level programming paradigm, "Objective Artificial Intelligence," that is used to devise algorithms which enable a program to learn. Presents three algorithms which can be modified to implement learning in many programs, and utilizes sample game programs to clearly demonstrate how these algorithms implement single trial learning. The program disk contains the complete C source code for the demonstration programs. For programming project managers, programmers, game designers, and game programmers.
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