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Computer animation, third edition : (Record no. 19321)

MARC details
000 -LEADER
fixed length control field 02218nam a2200241 a 4500
001 - CONTROL NUMBER
control field ASIN0124158420
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200227134933.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 150305s2012 xxu eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0124158420 (hardcover)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780124158429 (hardcover)
037 ## - SOURCE OF ACQUISITION
Source of stock number/acquisition Pak Book
Terms of availability PKR 1010.69
040 ## - CATALOGING SOURCE
Transcribing agency AUMC
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.696
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Parent, Rick.
245 10 - TITLE STATEMENT
Title Computer animation, third edition :
Remainder of title algorithms and techniques /
Statement of responsibility, etc. Rick Parent.
250 ## - EDITION STATEMENT
Edition statement 2nd ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Burlington :
Name of publisher, distributor, etc. Morgan Kaufmann,
Date of publication, distribution, etc. 2008.
300 ## - PHYSICAL DESCRIPTION
Extent xxii,593 p. ;
Dimensions (R 15 SH 2)
520 ## - SUMMARY, ETC.
Summary, etc. Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach�you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. * Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code * Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique * Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation *�Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more.
856 40 - ELECTRONIC LOCATION AND ACCESS
Materials specified Amazon.com
Uniform Resource Identifier <a href="http://www.amazon.com/exec/obidos/ASIN/0124158420/chopaconline-20">http://www.amazon.com/exec/obidos/ASIN/0124158420/chopaconline-20</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Book
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
    Dewey Decimal Classification       Air University Multan Campus Library Air University Multan Campus Library   03/05/2015   006.696 P001034 03/05/2015 03/05/2015 Book
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