Real-Time Rendering /
Ml̲ler, Tomas Akenine-
Real-Time Rendering / - 3rd ed. - New York: CRC Press, 2008. - xviii, 1027p 21 X 28 cm
Includes index.
9781439865293
This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
006.6 / MOL-R
Real-Time Rendering / - 3rd ed. - New York: CRC Press, 2008. - xviii, 1027p 21 X 28 cm
Includes index.
9781439865293
This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
006.6 / MOL-R