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Object-Oriented Game Development

Gold,Julian

Object-Oriented Game Development - England Addison Wesley, 2004 - xi, 426 pages : 8x12 Inch

"No member of the game development team should work in isolation. Whether you're a producer, designer, artist or programmer, this book will help you develop today's ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies." "If you're a student taking a games degree or module, the balance of the best practice meets real-world know-how will give you the understanding you need to begin your career with confidence..

Including Index

032117660X


Object-oriented programming (Computer science),Computer games--Programming

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