Visual design concepts for mobile games
Carman, Christopher,
Visual design concepts for mobile games Christopher Carman. - xvii;167 p.
Chapter objectives -- Vector tools -- Isometric game board project introduction -- 2D the pitch -- Visual hierarchy -- Character design (part 1) -- Character design (part 2) -- Multi-state assets and global lighting -- The big-buildable -- Prop design (cont.) -- Art team roles and collaboration -- 3D production pipeline/marketing art -- User interface/user experience -- Portfolio tips and parting words.
9781138806924
6364.00
2017034803
Visual programming (Computer science), gaming, multimedia, artificial intelligence.
Computer graphics.
Video games--Design.
QA76.65 / .C37 2018
006.6
Visual design concepts for mobile games Christopher Carman. - xvii;167 p.
Chapter objectives -- Vector tools -- Isometric game board project introduction -- 2D the pitch -- Visual hierarchy -- Character design (part 1) -- Character design (part 2) -- Multi-state assets and global lighting -- The big-buildable -- Prop design (cont.) -- Art team roles and collaboration -- 3D production pipeline/marketing art -- User interface/user experience -- Portfolio tips and parting words.
9781138806924
6364.00
2017034803
Visual programming (Computer science), gaming, multimedia, artificial intelligence.
Computer graphics.
Video games--Design.
QA76.65 / .C37 2018
006.6