Visual design concepts for mobile games

Carman, Christopher,

Visual design concepts for mobile games Christopher Carman. - xvii;167 p.

Chapter objectives -- Vector tools -- Isometric game board project introduction -- 2D the pitch -- Visual hierarchy -- Character design (part 1) -- Character design (part 2) -- Multi-state assets and global lighting -- The big-buildable -- Prop design (cont.) -- Art team roles and collaboration -- 3D production pipeline/marketing art -- User interface/user experience -- Portfolio tips and parting words.

9781138806924

6364.00

2017034803


Visual programming (Computer science), gaming, multimedia, artificial intelligence.
Computer graphics.
Video games--Design.

QA76.65 / .C37 2018

006.6
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