Principles of three-dimensional computer animation : modeling, rendering, and animating with 3D computer graphics / Michael O'Rourke.
Material type:
- 0393730832
- Three-dimensional computer animation
- 006.6/96 21
- TR897.7 .O76 2003
Item type | Current library | Collection | Call number | Status | Barcode | |
---|---|---|---|---|---|---|
![]() |
Air University Central Library Islamabad Computer Science | Computer Science | 006.696 ROU (Browse shelf(Opens below)) | Available | P5529 |
Includes index.
1. Preproduction -- 2. Modeling Basics -- 3. Rendering Basics -- 4. Animation Basics -- 5. Advanced Modeling -- 6. Advanced Rendering -- 7. Advanced Animation -- 8. Postproduction.
"Principles of Three-Dimensional Computer Animation - now the standard introduction to computer animation - is in its third edition, greatly expanded and revised to reflect advances in animation technology.
Covering a broad range of 3D modeling, rendering, and animation topics from the most basic terms and explanations to advanced techniques, without recourse to mathematical equations or programming code, this text allows both neophytes and sophisticated animators to improve their skills and understanding of the field." "Animators, art directors, industrial and interior designers, students, and architects alike will find this text immensely readable and useful."--BOOK JACKET.
There are no comments on this title.